Serpentine Looks To The Digital Future Of Cultural Institutions
Future Art Ecosystems: Art x Metaverse (FAE2) is the second volume of the Serpentine’s annual strategic briefing providing concepts, references, language and arguments towards the construction of 21st-century cultural infrastructure.
FAE2 focuses on the need to rethink digital strategy in the post-pandemic era if art institutions are to find a place in the evolving ‘metaverse(s)’ and support artists working in this sphere. Published on 6 July as a free PDF and limited edition book, FAE2 is produced in collaboration with Rival Strategy and Luke Caspar Pearson, Guest Producer.
The advent of the metaverse – an always-online, persistent, spatial ‘second’ world most commonly associated with multiplayer online games like Fortnite and Animal Crossing – is driven by video game technologies such as game engines, and a spectrum of enabling technologies including motion capture, AI, immersive hardware and 5G as well as blockchain and the recent explosion of Non-Fungible Tokens (NFTs). While not a new concept, the metaverse nevertheless represents a fundamental shift in our notion of digital infrastructure and presence, requiring a new set of technological and organisational capabilities from the cultural sector.
FAE2 argues that cultural institutions need to be devising well-informed strategies at a sector-wide level shaping current and future spaces for artistic experimentation and social interaction, offering a new framework for defining ‘digital’ in relation to organisations’ individual missions and capabilities. It also describes the models that exist in art adjacent fields (indie games, blockchain, film and architecture) to support artists working with metaverse technologies.

FAE2 draws on the learnings from Serpentine’s process of ‘digital transformation’ as well as learnings from across the cultural sector; on-going conversations with a broad network of peers across art, gaming, technology and policy, plus dedicated interviews with cutting edge practitioners such as Alex Fleetwood, game designer, creative director and entrepreneur, artists Larry Achiampong and David Blandy, Trevor McFedries (creator of virtual pop star, Lil Miquela), Sam Rolfes, (artist and director of the Lady Gaga music video ‘Sour Candy’) and leading figures from the sector including Dr Jo Twist OBE (CEO, Association for UK Interactive Entertainment) and Gabrielle Jenks (Digital Director, Manchester International Festival).
As part of Serpentine’s commitment to supporting the construction of future art ecosystems, the Serpentine will be releasing Legal Lab Report 1: Art + Tech/Science Collaborations, on 26 July. This report documents the Lab’s findings from the survey and interview-based research conducted over 18 months with over 250 artists, curators, technologists, scientists, cultural institutions, galleries, funders, tech companies, legal academics and lawyers. In collaborations across art and technology, and art and science, numerous frictions or ‘pain points’ caused by legal issues that collaborators may face. This report aims to share knowledge, identify opportunities and the way that that resonates with collaborators and empowers them to make better use of legal tools. The production of the report was led by Alana Kushnir, lawyer, curator and founder of Guest Work Agency with Victoria Ivanova, Serpentine’s R&D Strategic Lead in collaboration with legal innovation by design agency Amurabi.

“The global health emergency compels us to reflect on and evaluate existing paradigms of art institutional digital departments. Future Art Ecosystems builds on Serpentine’s support of artist-led experimentation with advanced technologies through artist commissions and research. As we rethink digital strategy for a post-pandemic world, Serpentine is proud to be part of a constellation of organisations committed to building bridges between art, science, technology and policy. This latest edition of FAE explores the metaverse as a rich platform for these intersections and the important innovations that will continue to be born from them.” Hans Ulrich Obrist, Artistic Director, and Bettina Korek, Chief Executive, Serpentine.
“There are over a million people watching a Twitch live stream at any given second. People in the cultural arts space don’t know about it, and the people on Twitch don’t care” Amelia Winger-Bearskin
“I’ve never heard of an art gallery building a game engine.” Danielle Brathwaite-Shirley
“Who is the metaverse for? Who gets to be a part of that metaverse? And who gets to decide? Who gets to build the technology, and who gets to deliver on those digital pieces of land? We need policy. We need interdisciplinary approaches to how we build a safer internet.” The Immersive Kind
Launch Event for Future Art Ecosystems: Art x Metaverse
13 July 17:00-18-00 BST
Live on Twitch @serpentineuk
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Victoria Ivanova, R&D Strategic Lead, and Kay Watson, Head of Arts Technologies, present the findings and insights from the report and answer audience questions.
Launch Event for Legal Lab Report 1: Art + Tech/Science Collaborations
26 July 2021 11:30-12:30 BST
Live on Twitch @serpentineuk
RSVP
Join Victoria Ivanova, R&D Strategic Lead, Alana Kushnir, Legal Lab Principal Investigator, and Marie Potel-Saville, founder of Amurabi, for a discussion on the findings and action points.
Serpentine Podcast: Playtesting
Released 16 July
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Two specially conceived episodes of the Serpentine Podcast will be released alongside FAE2. These podcasts invite incredible artists, technologists and thinkers to share their insights, methodologies and working practices with advanced and emerging technologies and virtual worldbuilding. From building counter archives, datasets and repositories for liberation, to working with antecedent frameworks, together we embrace more decentralised, community-focused and emancipatory visions for the future. Presented by Tamar Clarke-Brown and produced in collaboration with Reduced Listening.
Serpentine x arebyte present: Skills for Future Art Ecosystems
Serpentine and arebyte Gallery partner to bring you a series of technical workshops focused on artmaking in the metaverse. Each workshop, led by an artist, will offer participants the opportunity to learn and create live with a group of 20 other participants.
Interaction 101 with Danielle Brathwaite-Shirley 24 July
Dynamic Environments in Unity with Christopher MacInnes 18 Aug
Metahuman production with Keiken 19 September





































