Wunderkammer invites you to create your own cabinet of curiosities in augmented reality by bringing objects, outdoor phenomena, and smaller spatial experiments by Olafur to your home or environment
The first event in the Future Focus: Art Hack Practice series will be exploring shifting spaces of production, labour and artistic practice in a precarious world.
The miniature and mega-giant dancers in Gilles Jobin’s VR_I (2018 Sundance Film Festival) break out of the headset to dance in the streets and on top of buildings, across snowy fields, and in the palm of your hand.
Three years ago, the architects at Populous released a concept video for the esports industry, which described a ‘gaming village’ for the future.
Whilst indoors Google’s 3D animals can provide parents and children a fun new way to learn about their favourite animals.
Congratulations Dirk Koy, his work «ground» won the Basler Medienkunstpreis this week. The work is currently exhibited at HeK Basel during the Regionale 20 until 29th December 2019
A project by Studio MiCat, There Project and Proud Studio
Commissioned by the Victoria and Albert Museum for London Design Festival, Sackler Courtyard, 14-22 September 2019